How VR can improve athlete performance?

At first glance VR and top-level sports may seem antithetical. VR is practiced in a relatively small space with a relative freedom of movement whereas the high-level athlete needs the opposite to perform. In this article, we will show you, on the contrary, how VR can significantly help improve an athlete’s performance. Improve your individual […]

Kinect4Azure for VRTogether Volumetric Capture

Since Microsoft announced their plans for the release of a new Kinect RGBD sensor, the entire technological community has been waiting patiently. It was unfortunate that the production of the previous Kinect v2 halted, as it was considered one of the best, with respect to the depth estimation quality, low-cost RGBD sensors. The continuation of […]

VRTogether goes interactive

Year 3 of VRTogether has started, which is the final year for the project. The first year saw our first pilot, a virtual experience surrounding the death of Elena Armova and the subsequent murder investigation. Two users were able to observe two police interrogations from behind a one way mirror. Taking on the role of [...]

Mentoring Students in Social VR

The VRTogether project conducts ground-breaking research on Social VR. In addition, the project mentors master’s students in this area, forming a new generation of graduates that can, in the future, reshape the media landscape. CWI has been active, offering master’s thesis around the core topics of the project. Last year, two students graduated at TU [...]

VRTogether wins Best Demo Award at ACM MMSys2019

VRTogether project partner TNO participated at the 10th ACM Multimedia Systems Conference (MMSys 2019), held from June 18 - 21, 2019 in Amherst, MA, USA. MMSys is the leading international forum for researchers to present and share their latest research findings in multimedia systems. While research about specific aspects of multimedia systems are regularly published [...]