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World’s First Volumetric Video Conference (point clouds) over a Public 5G Network: a medical emergency example

VRTogether was present at VRDays Europe 2020, showcasing the world’s first live 3D video conference, using point clouds, over a commercial 5G network. VRTogether partners CWI and Sound presented a live demo to demonstrate the potential of the platform for emergency healthcare services. The demo showcased volumetric video conferencing (based on point clouds) between a [...]

HUMAN4D: Human-Centric Multimodal Dataset for Motions and Immersive Media created by VRTOGETHER’s consortium members CERTH, CWI, Artanim

HUMAN4D is a new multimodal human-centric 4D dataset containing a large corpus with more than 50K samples. By capturing 2 female and 2 male professional actors performing various full-body movements and expressions, HUMAN4D provides a diverse set of motions and poses encountered as part of single- and multi-person daily, physical and social activities (jumping, dancing, [...]

Meet VRTogether at VRDays 2020!

VRTogether returns to VRDays, the main European event on immersive content, to showcase how technology can enrich our lives and enhance our human well-being. Travelling to another country, visiting the hospital, providing a safer work environment or enjoying an exhibition are some of the experiences enabled by VRTogether innovative Social VR system, which allows users [...]

Mentoring Students in Social VR (Part II)

For more details, see previous post “Mentoring Students in Social VR” The VRTogether project conducts ground-breaking research on Social VR, which invites multiple users to share a virtual space and interact with each other’s virtual representation. Apart from the main research activities, this project mentors master’s students in this area, forming a new generation of [...]

VRTogether co-organized the “First International Workshop on Tools for Creating XR Media Experiences”, colocated with IEEE ICME 2020

In a joint effort with the EU H2020 ImAc and Hyper360 projects, VRTogether co-organized the “First International Workshop on Tools for Creating XR Media Experiences”, co-located with the IEEE ICME 2020 conference, that was planned to be originally held in London (6-10 July). Due to COVID-19, all tracks and side events of the conference were [...]

Towards a generic orchestrator: The VRTogether project experience

Part 2/3: technological choices

This is the second of a series of articles about the VRTogeter Orchestrator. Read Part 1 here. In terms of technologies the central Orchestrator component relies on the Node.js open-source platform where its integrated API is implemented in JavaScript. The protocol exchange benefits from the socket.io API, distributed under MIT licensing model, which enables real-time [...]