Artanim is a non-profit foundation founded in 2011 and located in Geneva, Switzerland. The foundation carries out research activities in the field of computer graphics according to two strategic axes of research linked to motion capture: virtual reality, mainly the creation and animation of digital avatars and the development of interactive VR and AR applications; and medical research (joint biomechanics, orthopaedics, sports medicine).

The lab has a long-term expertise in various motion capture technologies, including high-end optical systems, inertial and markerless motion tracking devices, and has worked on the development of several body scanning solutions (photogrammetric systems, multi-Kinect body scanning solutions). More generally, Artanim aims at using motion capture and body scanning technologies to facilitate 3D content creation and improve industrial design strategies. One focus of research of the foundation is to conceive innovative interactive VR/AR applications using human motion as a medium or controller to derive user immersive experience.

Role in the project

Artanim will have the following key roles in the project:

  • Real time motion capture and animation for the body and face both for offline use and real-time use (streaming)
  • Research how to reliably evaluate social VR.

These tasks will be undertaken by a team of in-house researchers and 3D developers, and will be coordinated by Dr Caecilia Charbonnier, Research Director.

Team members
Latest posts
Creating an Interactive VR Experience with the VRTogether platform
The third year of our project is rapidly approaching its end. Time flies when you're having fun and all that, ...
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3D Character Creation for Interactive VR
The third year of VRTogether is in full swing, and despite the recent pandemic scare our consortium is hard at ...
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VRTogether goes interactive
Year 3 of VRTogether has started, which is the final year for the project. The first year saw our first ...
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I know you! : The importance of accurate self-representation in Virtual Reality
At the heart of the VR Together project lies the objective to enable social VR experiences with strong feelings of ...
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The tradeoffs of virtual reality content formats
With the rise of consumer VR and a wide range of VR headsets available, different means to produce and consume ...
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Your body feels good
Do you feel in control of the body that you see? This is an important question in virtual reality (VR) ...
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New venues for capturing facial performance
VR together partners Artanim and Entropy will soon start shooting cinematic content to be used for showcasing the technology developed ...
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