Artanim is a non-profit foundation founded in 2011 and located in Geneva, Switzerland. The foundation carries out research activities in the field of computer graphics according to two strategic axes of research linked to motion capture: virtual reality, mainly the creation and animation of digital avatars and the development of interactive VR and AR applications; and medical research (joint biomechanics, orthopaedics, sports medicine).
The lab has a long-term expertise in various motion capture technologies, including high-end optical systems, inertial and markerless motion tracking devices, and has worked on the development of several body scanning solutions (photogrammetric systems, multi-Kinect body scanning solutions). More generally, Artanim aims at using motion capture and body scanning technologies to facilitate 3D content creation and improve industrial design strategies. One focus of research of the foundation is to conceive innovative interactive VR/AR applications using human motion as a medium or controller to derive user immersive experience.
Role in the project
Artanim will have the following key roles in the project:
- Real time motion capture and animation for the body and face both for offline use and real-time use (streaming)
- Research how to reliably evaluate social VR.
These tasks will be undertaken by a team of in-house researchers and 3D developers, and will be coordinated by Dr Caecilia Charbonnier, Research Director.
Creating an Interactive VR Experience with the VRTogether platform
3D Character Creation for Interactive VR
VRTogether goes interactive
I know you! : The importance of accurate self-representation in Virtual Reality
The tradeoffs of virtual reality content formats
Your body feels good
New venues for capturing facial performance