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How we’re tackling low-latency challenges

In order to make VR-Together a truly interactive experience, users need to be able to interact in real-time with the situations they are living, and with other users’ actions. However, given the required amount of data generated by our volumetric representation technology and bandwidth considerations, we need a solution to maintain a low-latency delivery of [...]

VR-Together wins Best Exhibition Award at NEM 2019

An international panel of experts gathered  in Zagreb on 22-23 May to discuss the future of interactive technologies and new media. The 11th New European Media (NEM) Summit presented a packed programme of conferences, roundtables and an exhibition featuring the VR-Together project. VR-Together partner TNO showcased a demo that enabled visitors to try the photo-realistic social virtual reality [...]

VR-Together at CERTH-ITI Open Day 2019

VR-Together was present at CERTH-ITI Open Day 2019, which was held on Friday 10/5 in Thessaloniki, Greece. The event is organized every year as part of the “EU in my region” campaign, and includes two sessions, a public and an industrial one, respectively. During the lifetime of the Open Day, several tour guides lead the [...]

VR Communication and 5G networks

5G networks offer a substantial improvement over previous mobile network generations. As always for each new generation, more bandwidth is promised. But, 5G also offers improvement in other areas: ultra-low latency on the radio layer, distributed in-network processing with edge computing near the base stations, network slicing to offer improved quality guarantees, and a dynamic [...]

The VR-Together Lab gets on track

Call for VR users and professionals interested in testing photorealistic Social VR experiences With Social Virtual Reality emerging as a new medium where users can remotely experience immersive content with others, the achievement of a true feeling of ‘being there together’ has become a key goal. The VR-Together project is addressing this challenge by developing [...]