Mentoring Students in Social VR (Part II)

For more details, see previous post “Mentoring Students in Social VR” The VRTogether project conducts ground-breaking research on Social VR, which invites multiple users to share a virtual space and interact with each other’s virtual representation. Apart from the main research activities, this project mentors master’s students in this area, forming a new generation of [...]
Figure 1. The virtual dome for demo presentation

Exploitation activities from VRTogether awarded at ACM IMX 2020

VRTogether project partner CWI participated in the 2020 ACM International Conference on Interactive Media Experiences (ACM IMX 2020), held virtually from June 17-19, 2020. On the first day of the conference, CWI’s team presented the social VR clinic, one of the VRTogether exploitation activities targeting the healthcare domain. The demo is entitled “A Social VR [...]

Social VR for remote scientific events? VRTogether co-organizes a CHI2020 Workshop on Social VR in Mozilla Hubs during COVID-19

Jie Li and Pablo Cesar, from the Distributed Interactive Systems group (DIS) at Centrum Wiskunde & Informatica (CWI), have successfully organized the ACM CHI2020 Social VR Workshop on a social VR platform called Mozilla Hubs. This workshop was co-organized together with David A. Shamma (FXPAL Laboratory), Vinoba Vinayagamoorthy (BBC R&D), Raz Schwartz (Facebook AR/VR), and [...]

Mentoring Students in Social VR

The VRTogether project conducts ground-breaking research on Social VR. In addition, the project mentors master’s students in this area, forming a new generation of graduates that can, in the future, reshape the media landscape. CWI has been active, offering master’s thesis around the core topics of the project. Last year, two students graduated at TU [...]

Understanding and Measuring Social VR Experiences

By Jie Li, Francesca de Simone, and Pablo Cesar, CWI VRTogether partner CWI has created a new protocol and set of metrics for evaluating social VR experiences with end-users. The protocol and metrics include both quantitative and qualitative aspects, such as a new questionnaire combining presence, immersion, and togetherness; and a set of objective metrics […]

CWI Standardization Efforts in VQEG (and ITU)

With the recent advances in capture and display technologies, VR and AR applications are on the spot again. These applications involve new kinds of visual signals, such as omnidirectional images and video, and volumetric signals, such as meshes and point clouds. Additionally, they imply a truly interactive and immersive user experience: the end user can […]

MPEG Activity on Point Cloud Compression

A point cloud is defined as a set of points in 3D space with specified geometry coordinates and associated attributes such as colour. Point clouds are an important emerging format for VR applications because of their simplicity and versatility. There are no restrictions on the attributes associated with every point in the cloud. Point clouds […]

Understanding Point Cloud Quality Perception

Human body point clouds were used in the experiment, taken from the 8i Voxelixed Full Bodies (8iVFB v2) dataset VR-Together partner CWI conducted a series of mixed method experiments on understanding user perception of point cloud quality. 24 people participated in the experiment, which was divided into two parts. In the first part, participants were […]