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Towards a generic orchestrator: The VRTogether project experience

Part 2/3: technological choices

This is the second of a series of articles about the VRTogeter Orchestrator. Read Part 1 here. In terms of technologies the central Orchestrator component relies on the Node.js open-source platform where its integrated API is implemented in JavaScript. The protocol exchange benefits from the socket.io API, distributed under MIT licensing model, which enables real-time [...]

Towards a generic orchestrator: The VRTogether project experience

Part 1/3: overview

VRTogether is a world class consortium of research entities and companies looking at evaluating the “togetherness” in VR. The VRTogether project is focused on the real-time photo-realistic 3D capture and the integration of a live-avatar into complex scenarios allowing to share virtual experience together. Since the main goal of the VRTogether project is to share [...]

VR strikes back at MPEG

VRTogether project partners Motion Spell, TNO and CWI participated at the last MPEG meetings (#122 and #123) in San Diego and Ljubljana with the intention of getting brand-new feedback around Virtual Reality. It appears that VR activities blossom in many fields:  MPEG-I, OMAF, Point clouds, NBMP, MPEG-MORE. The long-term trend shows that VR is coming […]

The comeback of VR at MPEG

The general feeling from the MPEG community is that Virtual Reality (VR) made a false start. The Oculus rift’s acquisition (2014) for $2bn created a premature launch of a funding bubble that exploded in early 2017. However, the long-term trend shows that VR is coming back on the scene and will soon catch up into […]