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CWI Standardization Efforts in VQEG (and ITU)

With the recent advances in capture and display technologies, VR and AR applications are on the spot again. These applications involve new kinds of visual signals, such as omnidirectional images and video, and volumetric signals, such as meshes and point clouds. Additionally, they imply a truly interactive and immersive user experience: the end user can […]

The comeback of VR at MPEG

The general feeling from the MPEG community is that Virtual Reality (VR) made a false start. The Oculus rift’s acquisition (2014) for $2bn created a premature launch of a funding bubble that exploded in early 2017. However, the long-term trend shows that VR is coming back on the scene and will soon catch up into […]