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Pilot 3: Interactive Scenario (Visit at the Crime Location)

Scenario and Theme

Pilot 3 brings the third and last episode of the murder investigation story. This third chapter takes place in the victim’s apartment where the police team together with up to five real-time captured users work as a team to find clues and come up with a conclusion about what happened to the victim and the authority of the crime. This new experience adds new layers of interaction, enabling the users to interact with the environment, by touching objects, and to talk to the characters. It also allows navigating between dependences of the apartment, thus supporting 6DoF. These new features are supposed to increase the user’s engagement, who becomes a protagonist of the plot and not just a spectator, while still feeling together with other users in the shared environment.

The VR experience for pilot 3 lasts approximately 10 minutes.

Key Objectives

  • Develop and integrate technological components to enable 6DoF (6 Degrees of Freedom) and interaction within VR environments
  • Increase the scalability of the system
  • Evaluate the benefits and potential impact of Social VR in interactive gaming- and fiction-like use cases
  • Provide satisfactory levels of presence, quality of interaction and togetherness 

Demo video

Pilot Execution

  • Novemeber 2020: evaluation with end users (n=48) at CWI lab node (Amsterdam)
  • December 2020: Focus Groups with 9 companies (n=14 professionals) at the CWI lab node (Amsterdam)

Key Outcomes / Insights

  • Final release of the VR-Together platform
  • Exploration of interactive elements (objects and narrative) and 6DoF in social VR
  • Exploration of different consumption paradigms (desktop-based and HMD-based) in social VR
  • Support for big groups of remote users (up to 4) in the same social VR experience
  • The created social VR experience provides satisfactory levels of quality of interaction, presence, and togetherness
  • Confirmation of the high applicability and potential of Social VR in the commercial landscape, and in the gaming sector in particular
  • High impact publications and standardization contributions
  • Finalisation of the complete storyline, exploring different scenarios: remote watching of VR media (pilot 1), novel broadcast opportunities (pilot 2) and gaming (pilot 3)

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