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	<title>TheMo &#8211; VRTogether</title>
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	<link>https://vrtogether.eu</link>
	<description>An end-to-end system for the production and delivery of photorealistic and social virtual reality experiences</description>
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	<title>TheMo &#8211; VRTogether</title>
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		<title>The success of an immersive experience: the new narratives and the importance of the script</title>
		<link>https://vrtogether.eu/2020/09/03/the-success-of-an-immersive-experience-the-new-narratives-and-the-importance-of-the-script/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-success-of-an-immersive-experience-the-new-narratives-and-the-importance-of-the-script</link>
		
		<dc:creator><![CDATA[TheMo]]></dc:creator>
		<pubDate>Thu, 03 Sep 2020 09:05:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://vrtogether.eu/?p=2478</guid>

					<description><![CDATA[<p>The post <a rel="nofollow" href="https://vrtogether.eu/2020/09/03/the-success-of-an-immersive-experience-the-new-narratives-and-the-importance-of-the-script/">The success of an immersive experience: the new narratives and the importance of the script</a> appeared first on <a rel="nofollow" href="https://vrtogether.eu">VRTogether</a>.</p>
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			<p>Our <a href="https://vrtogether.eu/about-vr-together/pilots/">story</a> of murders, intrigues and betrayals comes to an end&#8230; The third chapter of Elena Armova&#8217;s death has already been recorded and solves the most social and immersive murder seen so far.</p>
<p>On the technical side, our consortium partners are achieving volumetric capture in real time to integrate five users, located in different parts of the world, in our virtual world… in our interesting criminal triangle. We have also managed to get users to participate and interact in the story. And of course, a hyper-realistic quality in the content created!</p>
<p>As we have said before, VRTogether is social VR as you have never seen before. Do you dare with the final solution? In this short essay we want to highlight two aspects that we consider very important for a good development of an immersive experience in VR: a good script and hyper-realism.</p>
<p><strong>The new narratives and the importance of the script. </strong></p>
<p>How have we adapted the storytelling this time? We must remember that it is essential to develop a good script containing all the elements to achieve an immersive story, and therefore, it is necessary to be able to anticipate the actions of users.</p>
<p>An interactive experience allows the audience to exert an influence on the plot. Our interactive experience is highly context-dependent and involves some form of interface such as a hand-held controller o a gesture sensing-device. Each action that we design impacts in a different way, depending on the narrative. Immersive virtual reality holds great potential for learning or sensing, but it is unclear how VR experiences should be designed to maximize this potential. In this pilot, we tried to explore how the level of interactivity in an entertainment VR storytelling experience affects a user&#8217;s experience and implication. We created different levels of interactivity. We hypothesized that too much or too little interactivity would result in smaller enjoyment  gains than a medium level of interactivity.</p>
<p>It is very important that the decisions that users make are understood as vital within the plot. Making them participate and decide, involves them and makes them enjoy the story more, which is, after all, one of the basic objectives of social VR.</p>
<p><strong>Hyper-realistic content as the most powerful weapon</strong></p>
<p>Another very important factor to socialize and make the experience immersive is to generate a hyper-realistic virtual environment and characters that make us feel as if we were in real life. The volumetric capture that VRTogether proposes, with point clouds, in real time, with representations of oneself and not using avatars, is the key to our development. That is why it is also very important that the rest of the content responds to the same parameters. TheMo is specialized in this type of digital content creation.</p>
<p>Throughout this post, we&#8217;ll show you the process of creating a hyper-realistic environment, highlighting some of the most important keys to achieve it. With this, we intend to demonstrate the great impact of image quality, its similarity to the real world as a tool to achieve complete immersion in VR experiences, and at the same time open new avenues of use for this way of creating digital content and technology that we develop in this project.</p>
<figure id="attachment_2480" aria-describedby="caption-attachment-2480" style="width: 2169px" class="wp-caption alignnone"><img loading="lazy" class="wp-image-2480 size-full" src="https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_02.jpg" alt="" width="2169" height="1399" srcset="https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_02.jpg 2169w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_02-300x193.jpg 300w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_02-1024x660.jpg 1024w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_02-768x495.jpg 768w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_02-1536x991.jpg 1536w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_02-2048x1321.jpg 2048w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_02-700x451.jpg 700w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_02-410x264.jpg 410w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_02-100x64.jpg 100w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_02-275x177.jpg 275w" sizes="(max-width: 2169px) 100vw, 2169px" /><figcaption id="caption-attachment-2480" class="wp-caption-text">Living room and translucent wall which define the light in the room. Introduction of elements that helps to achieve the narrative goal</figcaption></figure>
<p>In this case, Elena Armova&#8217;s apartment had to reflect the opulence and purchasing power of the protagonist. The director, Ignacio Lacosta, proposed several references for luxury and spacious apartments , integrated of noble materials with designed furniture. Our team of CGI artists generated the assets and the environment. This way, innovative elements were designed, looking for beauty and visual appeal in some way: glass walls that can be modulated in light intensity, marble surfaces, high-end technological devices&#8230; all of them modeled in a hyper-realistic way, paying great attention to the textures, the generation of volumes and the lighting of each element and the environment.</p>
<figure id="attachment_2481" aria-describedby="caption-attachment-2481" style="width: 2500px" class="wp-caption alignnone"><img loading="lazy" class="size-full wp-image-2481" src="https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_03.jpg" alt="" width="2500" height="1380" srcset="https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_03.jpg 2500w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_03-300x166.jpg 300w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_03-1024x565.jpg 1024w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_03-768x424.jpg 768w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_03-1536x848.jpg 1536w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_03-2048x1130.jpg 2048w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_03-700x386.jpg 700w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_03-410x226.jpg 410w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_03-100x55.jpg 100w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_03-275x152.jpg 275w" sizes="(max-width: 2500px) 100vw, 2500px" /><figcaption id="caption-attachment-2481" class="wp-caption-text">Quality and realism in Textures. Details of the kitchen</figcaption></figure>
<p>Fabrics, such as curtains, upholstery or sheets,  require a special treatment to make the folds and their behavior look real. The CGI artist must take care of the integration of each element to create its textures. Each material responds in a different way to light and it is necessary to analyze this and know how to place the elements within the 3D environment.</p>
<figure id="attachment_2482" aria-describedby="caption-attachment-2482" style="width: 2238px" class="wp-caption alignnone"><img loading="lazy" class="size-full wp-image-2482" src="https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_04.jpg" alt="" width="2238" height="1238" srcset="https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_04.jpg 2238w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_04-300x166.jpg 300w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_04-1024x566.jpg 1024w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_04-768x425.jpg 768w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_04-1536x850.jpg 1536w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_04-2048x1133.jpg 2048w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_04-700x387.jpg 700w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_04-410x227.jpg 410w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_04-100x55.jpg 100w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_04-275x152.jpg 275w" sizes="(max-width: 2238px) 100vw, 2238px" /><figcaption id="caption-attachment-2482" class="wp-caption-text">Texture detail in the living room. The importance of the quality in texturing and lighting.</figcaption></figure>
<p>Another nuance that is under the supervision of the creative team and the director is to consider where and how to place the objects. The most futuristic designs must accompany the story and the environment, so that the user does not see anything strange that makes him lose the thread of the plot, or that makes him feel out of the story. Causing a lack of attention by a &#8220;nonsense&#8221; can ruin the trigger of feelings that we want to provoke in the users. We place recognizable elements alongside other more futuristic ones. In the case of the “futuristic device”, Armova’s AI, designed specifically for this chapter, the multiple layers of transparency have been played with to integrate computer and light circuits that achieve this technological effect.</p>
<figure id="attachment_2483" aria-describedby="caption-attachment-2483" style="width: 906px" class="wp-caption aligncenter"><img loading="lazy" class="wp-image-2483 size-full" src="https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_05.jpg" alt="" width="906" height="538" srcset="https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_05.jpg 906w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_05-300x178.jpg 300w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_05-768x456.jpg 768w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_05-700x416.jpg 700w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_05-410x243.jpg 410w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_05-100x59.jpg 100w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_05-275x163.jpg 275w" sizes="(max-width: 906px) 100vw, 906px" /><figcaption id="caption-attachment-2483" class="wp-caption-text">CGI Process. Futuristic Device. Layers</figcaption></figure>
<p><strong>Release of the Third Pilot</strong></p>
<p>The story regarding the murder of Elena Armova is coming to an end. Her crime was the pivot point of the VRTogether artistic project. During three years, the Consortium of the project has been evaluating and testing new methods in order to offer new communication technologies in virtual reality environments. This third pilot gives an end to a story that was proposed at the beginning of the project and has been in constant evolution, adapting the story to the technical requirements.</p>
<p>On May 27th, the third pilot was finally shot, this time in Zaragoza (Facial Mocap, Audio, Acting) and Geneva (Mocap). The Covid-19 pandemic and the lockdown changed completely the programmed schedule of the Consortium regarding the shooting of the pilot and its implications. This third pilot has been a whole new challenge in terms of production.</p>
<p><img loading="lazy" class="aligncenter wp-image-2485 size-medium" src="https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_06-300x300.jpg" alt="" width="300" height="300" srcset="https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_06-300x300.jpg 300w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_06.jpg 1024w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_06-150x150.jpg 150w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_06-768x768.jpg 768w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_06-700x700.jpg 700w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_06-410x410.jpg 410w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_06-100x100.jpg 100w, https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_06-275x275.jpg 275w" sizes="(max-width: 300px) 100vw, 300px" /></p>
<figure id="attachment_2487" aria-describedby="caption-attachment-2487" style="width: 600px" class="wp-caption aligncenter"><img loading="lazy" class="wp-image-2487 size-full" src="https://vrtogether.eu/wp-content/uploads/2020/09/TheMo_09-e1599122213109.jpg" alt="" width="600" height="267" /><figcaption id="caption-attachment-2487" class="wp-caption-text">Rehearsal pictures with the actor crew and the director of the piece, Ignacio Lacosta</figcaption></figure>
<p>We expect to share with all of you the latest news about this third pilot! Remember that if you want to keep up with updates about the project on social media, you can follow <a href="https://twitter.com/VRTogether_EU">@VRTogether_EU</a> official Twitter profile.</p>

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			<p>Author: <a href="https://vrtogether.eu/consortium/the_mo/">TheMo</a></p>
<p>Come and follow us in this VR journey with <a href="https://vrtogether.eu/consortium/i2cat/">i2CAT</a>, <a href="https://vrtogether.eu/consortium/cwi/">CWI</a>, <a href="https://vrtogether.eu/consortium/tno/">TNO</a>, <a href="https://vrtogether.eu/consortium/certh/">CERTH</a>, <a href="https://vrtogether.eu/consortium/artanim/">Artanim</a>, <a href="https://vrtogether.eu/consortium/viaccess-orca/">Viaccess-Orca</a>, <a href="https://vrtogether.eu/consortium/the_mo/">TheMo</a> and <a href="https://vrtogether.eu/consortium/motion-spell/">Motion Spell</a>.</p>

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			<p>This project has been funded by the European Commission as part of the H2020 program, under the grant agreement 762111.</p>

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<p>The post <a rel="nofollow" href="https://vrtogether.eu/2020/09/03/the-success-of-an-immersive-experience-the-new-narratives-and-the-importance-of-the-script/">The success of an immersive experience: the new narratives and the importance of the script</a> appeared first on <a rel="nofollow" href="https://vrtogether.eu">VRTogether</a>.</p>
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		<title>How The Irishman revolutionized VFX</title>
		<link>https://vrtogether.eu/2020/03/03/how-the-irishman-revolutionized-vfx/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-the-irishman-revolutionized-vfx</link>
		
		<dc:creator><![CDATA[TheMo]]></dc:creator>
		<pubDate>Tue, 03 Mar 2020 14:10:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://vrtogether.eu/?p=1948</guid>

					<description><![CDATA[<p>The post <a rel="nofollow" href="https://vrtogether.eu/2020/03/03/how-the-irishman-revolutionized-vfx/">How The Irishman revolutionized VFX</a> appeared first on <a rel="nofollow" href="https://vrtogether.eu">VRTogether</a>.</p>
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			<p><span style="font-weight: 400;">The Irishman is a 2019 film directed and produced by Martin Scorsese. It received 10 nominations at the 92</span><span style="font-weight: 400;">nd</span><span style="font-weight: 400;"> Academy Awards, including Best Picture, Best Director, Best Supporting Actor and Best Visual Effects. Even though 1917 won the latter, The Irishman was awarded as </span><i><span style="font-weight: 400;">Outstanding Supporting Visual Effects in a Photoreal Feature</span></i><span style="font-weight: 400;"> and </span><i><span style="font-weight: 400;">Outstanding Compositing in a Photoreal Feature</span></i><span style="font-weight: 400;"> at the 2020 Visual Effects Society (VES) Awards, due to its groundbreaking anti-aging effects.</span></p>
<p><span style="font-weight: 400;">The film takes place from 1949 to 2000 and it goes back and forth in time. Since actors were supposed to play characters at different stages of their lives, making the cast appear decades younger was one of the main challenges of the project. To this end, a team of VFX experts developed a new tool to make the actors look younger. Instead of using face masks with little dots on them in order to post-produce the content—actors would have felt constrained in some ways—the production team split in two groups: one in charge of the camera system and one in charge of the new cameras surrounded by “witness cameras”. </span></p>

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			<p><span style="font-weight: 400;">These last cameras were infrared cameras, which made each plane look shadow-less. This invention consists of two high-resolution Alexa ARRI mini cameras located next to the primary camera, a RED Helium. This system captures the facial expressions from different edges with the essential on-set lighting, and shed infrared light onto the on-screen characters&#8217; bodies while staying imperceptible to the camera.</span></p>
<p><span style="font-weight: 400;">Since the system can get confused when there are big differences between shadows and light areas, the team had to calibrate and equalize the light, and both extra cameras recorded in infrared, thereby preventing shadows. After this, the system analyzed the lighting information and made a “</span><i><span style="font-weight: 400;">renderable mesh of geometry for every frame</span></i><span style="font-weight: 400;">”, according to one of the VFX experts. </span></p>

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			<p><span style="font-weight: 400;">The team used the FLUX method (F stands for face and LUX refers to the lighting) to capture each facial performance of actors and managed to understand how their faces were shading and how the light was behaving at any moment, in order to incorporate this information into their 3D model. The great achievement of FLUX was to use actor’s faces with rendering and compositing by traditional animation, because of the requirements of the crew to maintain each take as natural and pure as possible. To this end, shots of each actor performing various facial movements were taken separately. Then, using a library of previous movies by the actors, the VFX team was able to recreate how they used to look back in the day. Four different models for each character at different life stages were created, and with the use of each tool in the pipeline, the team finally succeeded in making characters look younger. The movie has received almost 250 nominations from different institutions and a very acclaimed response from contemporary filmmakers and experts. </span></p>
<p><span style="font-weight: 400;">The development of these technologies in real time is in line with the main research of the </span><span style="font-weight: 400;">VRTogether project. This is another example of how the capture of elements in real time </span><span style="font-weight: 400;">through cameras and scanners complements the entire process for different fields and areas, </span><span style="font-weight: 400;">such as medicine, art, engineering, etc.</span></p>
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<p><span style="font-weight: 400;">Sources: </span><a href="https://www.youtube.com/watch?v=e-GESd5K8-s"><span style="font-weight: 400;">Los Angeles Times</span></a><span style="font-weight: 400;">, IndieWire</span></p>

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			<p>Come and follow us in this VR journey with <a href="http://www.i2cat.net/en" target="_blank" rel="noopener">i2CAT</a>, <a href="https://www.cwi.nl/" target="_blank" rel="noopener">CWI</a>, <a href="https://www.tno.nl/en/" target="_blank" rel="noopener">TNO</a>, <a href="https://www.certh.gr/root.en.aspx" target="_blank" rel="noopener">CERTH</a>, <a href="http://www.artanim.ch/" target="_blank" rel="noopener">Artanim</a>, <a href="https://www.viaccess-orca.com/" target="_blank" rel="noopener">Viaccess-Orca</a>, <a href="https://www.entropystudio.net/" target="_blank" rel="noopener">Entropy Studio</a> and <a href="https://www.gpac-licensing.com/" target="_blank" rel="noopener">Motion Spell</a>.</p>

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			<p>This project has been funded by the European Commission as part of the H2020 program, under the grant agreement 762111.</p>

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<p>The post <a rel="nofollow" href="https://vrtogether.eu/2020/03/03/how-the-irishman-revolutionized-vfx/">How The Irishman revolutionized VFX</a> appeared first on <a rel="nofollow" href="https://vrtogether.eu">VRTogether</a>.</p>
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