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	<title>Virtual Reality &#8211; VRTogether</title>
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	<link>https://vrtogether.eu</link>
	<description>An end-to-end system for the production and delivery of photorealistic and social virtual reality experiences</description>
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	<title>Virtual Reality &#8211; VRTogether</title>
	<link>https://vrtogether.eu</link>
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	<item>
		<title>VRTogether has launched a market research study covering VR trends and technologies</title>
		<link>https://vrtogether.eu/2018/08/09/market-study-vr-trends-technologies/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=market-study-vr-trends-technologies</link>
		
		<dc:creator><![CDATA[Viaccess-Orca]]></dc:creator>
		<pubDate>Thu, 09 Aug 2018 12:12:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Market]]></category>
		<category><![CDATA[Study]]></category>
		<category><![CDATA[Trends]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">http://vrtogether.eu/?p=678</guid>

					<description><![CDATA[<p>VRTogether’s members are currently analysing the market to provide a wide vision of the current market and the expected evolution of the immersive audiovisual products. The objectives of this study are t: Shed light on changing behaviours and associated expectations in audio-visual consumption. Assess the market potential of the solutions developed within VRTogether group both [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://vrtogether.eu/2018/08/09/market-study-vr-trends-technologies/">VRTogether has launched a market research study covering VR trends and technologies</a> appeared first on <a rel="nofollow" href="https://vrtogether.eu">VRTogether</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>VRTogether’s members are currently analysing the market to provide a wide vision of the <strong>current market and the expected evolution</strong> of the immersive audiovisual products. The objectives of this study are t:</p>
<ul>
<li>Shed light on changing behaviours and associated expectations in audio-visual consumption.</li>
<li>Assess the market potential of the solutions developed within VRTogether group both regarding enhancing existing formats and creating new types of content.</li>
<li>Identify technological trends, similar potential solutions as well as new partners.</li>
<li>Identify the targets (B2C, B2B, &#8230;) of the solution and how they could successfully be addressed.</li>
</ul>
<p>The scope of the study includes the head-mounted displays (HMD), the capture systems, the rendering engines and the VR softwares expected to be used by various industries.</p>
<p>The study provides an estimation of the forecasted revenues, an overview of the current usages, a VR SWOT (strengths, weaknesses, opportunities and Threats) and the VR applications being used or trialled nowadays in the different industries. With the eruption of virtual reality content, the user experience has been very lonesome. As a consequence, some developers have begun to include<strong> a social dimension to their content</strong> in various industries: Games, Social Networks, Sports, Music &amp; Arts, Education, Tourism and of course business applications. The VR market remains relatively niche, but a continued moderate growth of the headset adoption is expected over the next few years: hardware prices drop, technology improves and content becomes more appealing.</p>
<p>Furthermore, the <strong>VR value chain</strong> is presented in the study and the associated technologies are benchmarked to highlight the best suited to the VRTogether project. The analysis will lead to the proposal of a value proposition associated with a best-of-breed ecosystem. The study will also provide the targeted customers (businesses and consumers) and the possible business models.</p>
<p>We will keep you informed of the publication of the document!</p>
<p>&nbsp;</p>
<h5>Who we are</h5>
<p>As a leading global provider of content protection, delivery, and discovery solutions, <a href="https://www.viaccess-orca.com/" target="_blank" rel="noopener noreferrer">Viaccess-Orca</a> is shaping the ultimate content experience. VO will contribute to the different WP of the project VRTogether, we will focus on Platform Design and architecture and leads work package 5 on Innovation, Dissemination and exploitation. We will also contribute to the evaluation of the solution compared to market available product.</p>
<p>Come and follow us in this VR journey with <a href="http://www.i2cat.net/en" target="_blank" rel="noopener noreferrer">i2CAT</a>, <a href="https://www.cwi.nl/" target="_blank" rel="noopener noreferrer">CWI</a>, <a href="https://www.tno.nl/en/" target="_blank" rel="noopener noreferrer">TNO</a>, <a href="https://www.certh.gr/root.en.aspx" target="_blank" rel="noopener noreferrer">CERTH</a>, <a href="http://www.artanim.ch/" target="_blank" rel="noopener noreferrer">Artanim</a>, <a href="http://www.motionspell.com" target="_blank" rel="noopener noreferrer">Motion Spell</a>, <a href="http://www.entropystudio.net/" target="_blank" rel="noopener noreferrer">Entropy Studio</a>.</p>
<p><img loading="lazy" class="size-full wp-image-380 alignleft" src="http://vrtogether.eu/wp-content/uploads/2018/02/eu-logo.png" alt="" width="226" height="111" srcset="https://vrtogether.eu/wp-content/uploads/2018/02/eu-logo.png 226w, https://vrtogether.eu/wp-content/uploads/2018/02/eu-logo-100x49.png 100w" sizes="(max-width: 226px) 100vw, 226px" /></p>
<p><em>This project has been funded by the European Commission as part of the H2020 program, under the grant agreement 762111.</em></p>
<p>&nbsp;</p>
<p>The post <a rel="nofollow" href="https://vrtogether.eu/2018/08/09/market-study-vr-trends-technologies/">VRTogether has launched a market research study covering VR trends and technologies</a> appeared first on <a rel="nofollow" href="https://vrtogether.eu">VRTogether</a>.</p>
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			</item>
		<item>
		<title>VRTogether and the future of Social VR</title>
		<link>https://vrtogether.eu/2018/08/03/vrtogether-and-the-future-of-social-vr/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=vrtogether-and-the-future-of-social-vr</link>
		
		<dc:creator><![CDATA[i2CAT]]></dc:creator>
		<pubDate>Fri, 03 Aug 2018 10:28:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Oculus]]></category>
		<category><![CDATA[Oculus Venues]]></category>
		<category><![CDATA[Social VR]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[VR Market]]></category>
		<category><![CDATA[VRTogether]]></category>
		<guid isPermaLink="false">http://vrtogether.eu/?p=669</guid>

					<description><![CDATA[<p>The virtual reality market is gaining more traction by the day, large players in the field develop new innovative solutions to maximise immersiveness and a lot is fueled by the social media giant named Facebook who owns one of the most powerful companies in the field, Oculus. It’s Chief Scientist, Michael Abrash, recently published an [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://vrtogether.eu/2018/08/03/vrtogether-and-the-future-of-social-vr/">VRTogether and the future of Social VR</a> appeared first on <a rel="nofollow" href="https://vrtogether.eu">VRTogether</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The virtual reality market is gaining more traction by the day, large players in the field develop new innovative solutions to maximise immersiveness and a lot is fueled by the social media giant named Facebook who owns one of the most powerful companies in the field, Oculus. It’s Chief Scientist, Michael Abrash, recently published an <a href="https://www.oculus.com/blog/vrs-grand-challenge-michael-abrash-on-the-future-of-human-interaction/" target="_blank" rel="noopener noreferrer">interesting blog post</a> describing the biggest challenges in VR in the years to come.</p>
<p>In the issues analysed he addresses the topic of inference by giving different examples in which our brain’s assumptions are far from reality and how VR can use this in its favour to design the next level of immersive experiences. Moreover, he refers to open issues such as eye tracking, hand tracking, focus in VR displays and essentially the importance of coordination of real humans movements within the virtual space.</p>
<p>Looking a bit further around we discovered a <a href="https://www.forbes.com/sites/johnkoetsier/2018/04/30/virtual-reality-77-of-vr-users-want-more-social-engagement-67-use-weekly-28-use-daily/#6360193e18fc/" target="_blank" rel="noopener noreferrer">market research study</a> indicating how people intend to use VR technologies. We notice a high expectation of VR usage among the users who own the necessary hardware but most importantly the importance of social engagement in VR.</p>
<figure id="attachment_675" aria-describedby="caption-attachment-675" style="width: 814px" class="wp-caption aligncenter"><img loading="lazy" class="wp-image-675 size-full" src="http://vrtogether.eu/wp-content/uploads/2018/08/Oculus-venues.jpg" alt="" width="814" height="424" srcset="https://vrtogether.eu/wp-content/uploads/2018/08/Oculus-venues.jpg 814w, https://vrtogether.eu/wp-content/uploads/2018/08/Oculus-venues-300x156.jpg 300w, https://vrtogether.eu/wp-content/uploads/2018/08/Oculus-venues-768x400.jpg 768w, https://vrtogether.eu/wp-content/uploads/2018/08/Oculus-venues-700x365.jpg 700w, https://vrtogether.eu/wp-content/uploads/2018/08/Oculus-venues-410x214.jpg 410w, https://vrtogether.eu/wp-content/uploads/2018/08/Oculus-venues-100x52.jpg 100w, https://vrtogether.eu/wp-content/uploads/2018/08/Oculus-venues-275x143.jpg 275w" sizes="(max-width: 814px) 100vw, 814px" /><figcaption id="caption-attachment-675" class="wp-caption-text">Source: <a href="https://techcrunch.com/2018/05/01/new-oculus-venues-app-organizes-live-vr-events-under-one-roof/">Techcrunch</a></figcaption></figure>
<p>We recently had a great experience by trying out the platform that Oculus experiment with, <a href="https://www.wired.com/story/oculus-venues/" target="_blank" rel="noopener noreferrer">Oculus Venues</a>, by showing <a href="https://www.roadtovr.com/world-cup-2018-oculus-venues/" target="_blank" rel="noopener noreferrer">selected games</a> from the World Cup to viewers based in the USA. After joining the experience and starting the application, we found ourselves represented by an avatar and seated in a virtual part of the football stadium where the game was taking place. Besides the football game and the score, the most interesting part was the rest of the people who were around us. It was possible to interact verbally and also use the Rift controllers for moving the hands of the avatar. It was really interesting to see people joining such an experience given the airing time of the events (05:00 a.m.) and its popularity as a time assigned to sleep. Communicating with the other end-users and talking about the sociality of this VR experience was very easy and a lot of this excitement was shared among the crowd of the participants.</p>
<figure id="attachment_676" aria-describedby="caption-attachment-676" style="width: 823px" class="wp-caption aligncenter"><img loading="lazy" class="wp-image-676" src="http://vrtogether.eu/wp-content/uploads/2018/08/VRTogether-Pilot-1-Scenes-designs.jpg" alt="" width="823" height="450" srcset="https://vrtogether.eu/wp-content/uploads/2018/08/VRTogether-Pilot-1-Scenes-designs.jpg 1299w, https://vrtogether.eu/wp-content/uploads/2018/08/VRTogether-Pilot-1-Scenes-designs-300x164.jpg 300w, https://vrtogether.eu/wp-content/uploads/2018/08/VRTogether-Pilot-1-Scenes-designs-768x420.jpg 768w, https://vrtogether.eu/wp-content/uploads/2018/08/VRTogether-Pilot-1-Scenes-designs-1024x560.jpg 1024w, https://vrtogether.eu/wp-content/uploads/2018/08/VRTogether-Pilot-1-Scenes-designs-700x383.jpg 700w, https://vrtogether.eu/wp-content/uploads/2018/08/VRTogether-Pilot-1-Scenes-designs-410x224.jpg 410w, https://vrtogether.eu/wp-content/uploads/2018/08/VRTogether-Pilot-1-Scenes-designs-100x55.jpg 100w, https://vrtogether.eu/wp-content/uploads/2018/08/VRTogether-Pilot-1-Scenes-designs-275x150.jpg 275w" sizes="(max-width: 823px) 100vw, 823px" /><figcaption id="caption-attachment-676" class="wp-caption-text">Source: VRTogether Pilot 1 Scene designs</figcaption></figure>
<p>VR-Together will be addressing this kind of social experiences in its core by assembling an innovative end-to-end pipeline for the delivery of photorealistic immersive content to multiple users. VR-Together will be going beyond the state-of-the-art experiences mentioned above. In Pilot 1, end-users will be represented by their real-life point clouds, time-varying meshes or 2D images, compared to the avatars used in Oculus Venues.  End-users will be able to interact and communicate with each other in real-time, with a special functionality for HMD removal, within a virtual interrogation room (3D scene) while also being able to interact with the environment itself (in Pilot 3). VR-Together will also conduct some experiments to evaluate the level of immersiveness, the feeling of togetherness and various other aspects that define what constitutes a “truly” social VR experience. An overview of the project, its objectives and envisioned scenarios can be found in the publication presented during the VR workshop in ACM TVX 2018<a href="#_ftn1" name="_ftnref6"><sup>[1]</sup></a>. Below you can find a list of the metrics VR-Together will be using to evaluate the VR experience in development.</p>
<table width="900">
<tbody>
<tr>
<td width="305"><strong>Metrics</strong></td>
<td width="596"><strong>Description</strong></td>
</tr>
<tr>
<td width="305"><em>Technical performance (objective)</em></td>
<td width="596"><em>delays, bandwidth, media sync, traffic overhead, CPU load, media quality, etc.</em></td>
</tr>
<tr>
<td width="305"><em>User experience (objective)</em></td>
<td width="596"><em>gaze, head direction, physiological signals, speech activity, motion data, interaction with the environment and between users, etc.</em></td>
</tr>
<tr>
<td width="305"><em>User experience (subjective)</em></td>
<td width="596"><em>questionnaires, interviews, observations, etc.</em></td>
</tr>
<tr>
<td width="305"><em>Added value (objective/subjective)</em></td>
<td width="596"><em>questionnaires, interviews, etc.</em></td>
</tr>
</tbody>
</table>
<p>We are excited and proud to present our Pilot 1 experience in September 2018. Make sure to follow our Twitter account and find out about our next demonstration!</p>
<p>Stay tuned and see you soon!</p>
<p><a href="#_ftnref1" name="_ftn6"><sup>[1]</sup></a> M. Montagud, J. A. Núñez, T. Karavellas, I. Jurado, S. Fernández, “Convergence between TV and VR: Enabling Truly Immersive and Social Experiences”, Workshop on Virtual Reality, co-located with ACM TVX 2018, Seoul (South Korea), June 2018</p>
<p>&nbsp;</p>
<h5>Who we are</h5>
<p>The <a href="http://www.i2cat.net/en" target="_blank" rel="noopener noreferrer">i2CAT Foundation</a> is a non-profit research and technology centre that promotes R&amp;D activities in the fields of the Internet and advanced digital technologies. It has pioneered an innovation model based on collaboration between companies, public administrations, academia and users. i2CAT coordinates the VRTogether project</p>
<p>Come and follow us in this VR journey with <a href="http://www.motionspell.com/" target="_blank" rel="noopener noreferrer">Motion Spell</a>, <a href="https://www.cwi.nl/" target="_blank" rel="noopener noreferrer">CWI</a>, <a href="https://www.tno.nl/en/" target="_blank" rel="noopener noreferrer">TNO</a>, <a href="https://www.certh.gr/root.en.aspx" target="_blank" rel="noopener noreferrer">CERTH</a>, <a href="http://www.artanim.ch/" target="_blank" rel="noopener noreferrer">Artanim</a>, <a href="https://www.viaccess-orca.com/" target="_blank" rel="noopener noreferrer">Viaccess-Orca</a>, <a href="http://www.entropystudio.net/" target="_blank" rel="noopener noreferrer">Entropy Studio</a><img loading="lazy" class="size-full wp-image-380 alignleft" src="http://vrtogether.eu/wp-content/uploads/2018/02/eu-logo.png" alt="" width="226" height="111" srcset="https://vrtogether.eu/wp-content/uploads/2018/02/eu-logo.png 226w, https://vrtogether.eu/wp-content/uploads/2018/02/eu-logo-100x49.png 100w" sizes="(max-width: 226px) 100vw, 226px" /></p>
<p><em>This project has been funded by the European Commission as part of the H2020 program, under the grant agreement 762111.</em></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><em>Text: Themistoklis Karavellas &#8211; <a href="http://www.i2cat.net/en">i2CAT</a></em></p>
<p><a href="#_ftnref1" name="_ftn1"></a></p>
<p>The post <a rel="nofollow" href="https://vrtogether.eu/2018/08/03/vrtogether-and-the-future-of-social-vr/">VRTogether and the future of Social VR</a> appeared first on <a rel="nofollow" href="https://vrtogether.eu">VRTogether</a>.</p>
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