More than fifteen years of quality and innovation have established Entropy Studio as a recognized Studio for visual effects, design, animation, VFX, stereoscopy, motion graphics creation and in general all services related to postproduction and visual effects for both film and advertising.
Ignacio Lacosta and Jaime Cebrian founded Entropy Studio in 2003. Their partnership and combined talents were immediately recognized within the advertising and film community and the company quickly became successful. Since its constitution, Entropy Studio has made some of the most award-winning spots in Spain, also achieving International awards.
In 2008, the first feature made entirely in Digital Cinema, “Magic Journey to Africa”, takes Entropy Studio at the forefront of stereoscopic visual effects produced in Europe in 3D IMAX.
Entropy Studio wins a Goya award in 2012 with the film “EVA” a futuristic film where we develop a new Artificial intelligent Interface for programing brains of robots.
From 2003, we develop the visual effects for more than 40 Feature films, gving a lot of experience in high quality compositing and VFX post-production.
With Entropy Studio Corp in Los Angeles the company grows, with stunning productions as ZERO, a web series produced with Ridley Scott and Michael Fassbender.
In 2015 we make the VFX postproduction of the series QUANTUM BREAK, that is a series that develops inside a Game following the best success Game distributed by Microsoft in 2016 spring.
Role in the project
The main tasks in the VRTogether project for Entropy Studio are to develop. The technics of distortion and preparation of different image video and 3d sources for compositing.
In General, Entropy Studio will be on charge of the postproduction process, helping in the develop a proper pipelines and composite the final 360 images
As well the long experience in hyper realistic finishing will give us a roll of quality control of the compositing images
Finally, Entropy Studio will disseminate the results at appropriate academic, industry events, and standardization fora, and plan the respective exploitation strategies to their key markets, productions, and broadcasters.